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    <title>Checkpoint64 Logbook</title>
    <link>https://checkpoint64.com/blog/</link>
    <description>Release notes and write-ups from the Checkpoint64 team.</description>
    <language>en</language>
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    <lastBuildDate>Tue, 11 Aug 2026 00:00:00 GMT</lastBuildDate>
    <item>
      <title>How to Preserve Game Progress Without Save Drama</title>
      <link>https://checkpoint64.com/blog/how-to-preserve-game-progress/</link>
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      <pubDate>Tue, 11 Aug 2026 00:00:00 GMT</pubDate>
      <description>Learn how to preserve game progress with automatic backups, version history and safer co-op handoffs, so a bad mod or overwrite does not erase your world.</description>
    </item>
    <item>
      <title>7 Best Steam Cloud Alternatives for Save Safety</title>
      <link>https://checkpoint64.com/blog/best-steam-cloud-alternatives/</link>
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      <pubDate>Sun, 09 Aug 2026 00:00:00 GMT</pubDate>
      <description>Looking for the best Steam Cloud alternatives? Compare smarter save backup options for version history, co-op worlds, mods and multi-PC play for gamers.</description>
    </item>
    <item>
      <title>Modded Saves Compatibility Without Guesswork</title>
      <link>https://checkpoint64.com/blog/modded-saves-compatibility/</link>
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      <pubDate>Fri, 07 Aug 2026 00:00:00 GMT</pubDate>
      <description>Modded saves compatibility is fragile. See what breaks worlds, how to test updates safely, and keep a hundred-hour modded run alive.</description>
    </item>
    <item>
      <title>How to Prevent Steam Save Overwrites for Good</title>
      <link>https://checkpoint64.com/blog/prevent-steam-save-overwrites/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/prevent-steam-save-overwrites/</guid>
      <pubDate>Wed, 05 Aug 2026 00:00:00 GMT</pubDate>
      <description>Learn how to prevent Steam save overwrites with version history, sync checks and safer co-op handoffs, so one bad launch never ever deletes your progress.</description>
    </item>
    <item>
      <title>Checkpoint64 is Live on Steam!</title>
      <link>https://checkpoint64.com/blog/launch-day/</link>
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      <pubDate>Mon, 03 Aug 2026 00:00:00 GMT</pubDate>
      <description>Today is the day. Checkpoint64 1.0.0 is officially live on Steam. No more playtests, no more waitlists — just better saves for everyone.</description>
      <category>meta</category>
      <category>launch</category>
      <category>steam</category>
    </item>
    <item>
      <title>How to Recover Deleted Game Worlds Safely</title>
      <link>https://checkpoint64.com/blog/recover-deleted-game-worlds/</link>
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      <pubDate>Mon, 03 Aug 2026 00:00:00 GMT</pubDate>
      <description>Learn how to recover deleted game worlds, stop sync disasters and protect co-op saves with version history, without renting a server or babysitting folders.</description>
    </item>
    <item>
      <title>Automatic Game Save Rollback Without Panic</title>
      <link>https://checkpoint64.com/blog/automatic-game-save-rollback/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/automatic-game-save-rollback/</guid>
      <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
      <description>Automatic game save rollback keeps a corrupted modpack, bad co-op handoff or accidental overwrite from deleting the session you built all weekend intact.</description>
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    <item>
      <title>Game Save Disaster Prevention That Actually Works</title>
      <link>https://checkpoint64.com/blog/game-save-disaster-prevention/</link>
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      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
      <description>Game save disaster prevention for PC players: stop corrupted files, bad co-op handoffs and overwritten worlds before they eat your whole weekend alive again.</description>
    </item>
    <item>
      <title>Guide to Game Save Recovery: Fix Lost Progress</title>
      <link>https://checkpoint64.com/blog/guide-to-game-save-recovery/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/guide-to-game-save-recovery/</guid>
      <pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate>
      <description>A guide to game save recovery: find missing files, stop sync damage, restore older versions, and protect PC worlds properly today.</description>
    </item>
    <item>
      <title>Save Sharing vs Dedicated Servers: Which Fits?</title>
      <link>https://checkpoint64.com/blog/save-sharing-vs-dedicated-servers/</link>
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      <pubDate>Sun, 26 Jul 2026 00:00:00 GMT</pubDate>
      <description>Save sharing vs dedicated servers: compare costs, control, uptime and co-op friction, then choose the right way to keep your game world alive for everyone.</description>
    </item>
    <item>
      <title>Google Drive and Patreon; two integrations we&#39;re building next</title>
      <link>https://checkpoint64.com/blog/google-drive-and-patreon-integrations/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/google-drive-and-patreon-integrations/</guid>
      <pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate>
      <description>Two integrations are in the works — back your saves up to your own Google Drive instead of our storage, and gate a creator&#39;s read-only share code to Patreon members. Here&#39;s what each one does, why it fits, and the honest state of both.</description>
      <category>integrations</category>
      <category>google-drive</category>
      <category>patreon</category>
      <category>roadmap</category>
    </item>
    <item>
      <title>Co Op Save Management Without Co-op Drama</title>
      <link>https://checkpoint64.com/blog/co-op-save-management/</link>
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      <pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate>
      <description>Co op save management stops corrupted worlds, bad handoffs and host hostage situations with automatic backups, version history and safe sharing for crews.</description>
    </item>
    <item>
      <title>Game Save Backup Software That Saves Your Save</title>
      <link>https://checkpoint64.com/blog/game-save-backup-software/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/game-save-backup-software/</guid>
      <pubDate>Wed, 22 Jul 2026 00:00:00 GMT</pubDate>
      <description>Game save backup software protects your PC progress with automatic version history, fast restores and safer co-op handoffs, without a monthly bill at all.</description>
    </item>
    <item>
      <title>Restore Previous Save State Without the Panic</title>
      <link>https://checkpoint64.com/blog/restore-previous-save-state/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/restore-previous-save-state/</guid>
      <pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate>
      <description>Restore previous save state after a crash, bad mod or co-op mishap. Keep every version of your PC game saves without folder archaeology after midnight.</description>
    </item>
    <item>
      <title>Game Save Version History Stops Bad Sessions</title>
      <link>https://checkpoint64.com/blog/game-save-version-history/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/game-save-version-history/</guid>
      <pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate>
      <description>Game save version history lets you undo corrupted files, bad mod installs and co-op disasters without turning backup folders into a second job for everyone</description>
    </item>
    <item>
      <title>Best Tools for Save Recovery for PC Gamers</title>
      <link>https://checkpoint64.com/blog/best-tools-for-save-recovery-pc-gamers/</link>
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      <pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate>
      <description>Compare the best tools for save recovery, from versioned cloud backups to file recovery apps, and stop one bad session deleting your whole campaign today.</description>
    </item>
    <item>
      <title>Skyrim Modded Save Backup Without the Funeral</title>
      <link>https://checkpoint64.com/blog/skyrim-modded-save-backup/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/skyrim-modded-save-backup/</guid>
      <pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate>
      <description>Set up a Skyrim modded save backup that survives crashes, bad load orders and accidental overwrites, with version history for every Dragonborn disaster.</description>
    </item>
    <item>
      <title>Project Zomboid Save Recovery Without Starting Over</title>
      <link>https://checkpoint64.com/blog/project-zomboid-save-recovery/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/project-zomboid-save-recovery/</guid>
      <pubDate>Sun, 12 Jul 2026 00:00:00 GMT</pubDate>
      <description>Project Zomboid save recovery steps for corrupted worlds, bad mod loads and co-op disasters - plus backup habits that stop your next apocalypse cold wipe.</description>
    </item>
    <item>
      <title>RetroArch Save State Backup Without the Panic</title>
      <link>https://checkpoint64.com/blog/retroarch-save-state-backup/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/retroarch-save-state-backup/</guid>
      <pubDate>Sat, 11 Jul 2026 00:00:00 GMT</pubDate>
      <description>RetroArch save state backup explained: protect slots, keep rollback points, and avoid cloud-sync disasters without babysitting folders by hand every week.</description>
    </item>
    <item>
      <title>Elden Ring Save Recovery Without the Panic</title>
      <link>https://checkpoint64.com/blog/elden-ring-save-recovery-without-the-panic/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/elden-ring-save-recovery-without-the-panic/</guid>
      <pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate>
      <description>Elden Ring save recovery on PC: what still works, what usually fails, and how to restore lost progress without making the mess worse.</description>
    </item>
    <item>
      <title>Valheim Host World Sharing Without the Faff</title>
      <link>https://checkpoint64.com/blog/valheim-host-world-sharing-without-the-faff/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/valheim-host-world-sharing-without-the-faff/</guid>
      <pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate>
      <description>Valheim host world sharing explained: how to pass a world safely, avoid overwrites, fix host lock-in, and keep co-op progress intact.</description>
    </item>
    <item>
      <title>Factorio World Rollback Without the Panic</title>
      <link>https://checkpoint64.com/blog/factorio-world-rollback/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/factorio-world-rollback/</guid>
      <pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate>
      <description>Need a factorio world rollback after a bad save, desync, or mod mess? Here&#39;s how to restore a base safely and avoid losing hours again.</description>
    </item>
    <item>
      <title>Stardew Valley Co-op Save Share, Sorted</title>
      <link>https://checkpoint64.com/blog/stardew-valley-co-op-save-share/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/stardew-valley-co-op-save-share/</guid>
      <pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate>
      <description>Stardew Valley co-op save share without the usual chaos. Keep every version, hand off host saves safely, and stop losing farms to bad file swaps.</description>
    </item>
    <item>
      <title>Best Minecraft World Backup Tool for PC</title>
      <link>https://checkpoint64.com/blog/best-minecraft-world-backup-tool-pc/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/best-minecraft-world-backup-tool-pc/</guid>
      <pubDate>Mon, 06 Jul 2026 00:00:00 GMT</pubDate>
      <description>Looking for a minecraft world backup tool? Here’s what actually matters for automatic backups, rollbacks, co-op safety and modded save recovery.</description>
    </item>
    <item>
      <title>How to Sync Saves Across PCs Without Drama</title>
      <link>https://checkpoint64.com/blog/how-to-sync-saves-across-pcs/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/how-to-sync-saves-across-pcs/</guid>
      <pubDate>Sun, 05 Jul 2026 00:00:00 GMT</pubDate>
      <description>Learn how to sync saves across PCs without broken worlds, missing files or dodgy folder hacks. Keep progress current on every machine.</description>
    </item>
    <item>
      <title>Dedicated Server Alternative for Friends</title>
      <link>https://checkpoint64.com/blog/dedicated-server-alternative-for-friends/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/dedicated-server-alternative-for-friends/</guid>
      <pubDate>Sat, 04 Jul 2026 00:00:00 GMT</pubDate>
      <description>Need a dedicated server alternative for friends? Here’s when save sharing, backups, and host handoff beat paying monthly for a server.</description>
    </item>
    <item>
      <title>How to Share Co-op Worlds Without Drama</title>
      <link>https://checkpoint64.com/blog/how-to-share-co-op-worlds-without-drama/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/how-to-share-co-op-worlds-without-drama/</guid>
      <pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate>
      <description>Learn how to share co-op worlds without overwrites, missing host files, or dodgy manual backups. Safer handoffs, fewer arguments, more play.</description>
    </item>
    <item>
      <title>Cloud Backup for PC Games That Saves Runs</title>
      <link>https://checkpoint64.com/blog/cloud-backup-for-pc-games/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/cloud-backup-for-pc-games/</guid>
      <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
      <description>Cloud backup for PC games stops lost saves, bad rollbacks and co-op chaos. Here&#39;s how it works, where it fails, and what to use instead.</description>
    </item>
    <item>
      <title>How to Restore Corrupted Save Files Fast</title>
      <link>https://checkpoint64.com/blog/how-to-restore-corrupted-save-files-fast/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/how-to-restore-corrupted-save-files-fast/</guid>
      <pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate>
      <description>Learn how to restore corrupted save files fast on PC, recover older versions, find backup folders, and avoid losing your world again for good.</description>
    </item>
    <item>
      <title>Best Game Save Manager for PC Players</title>
      <link>https://checkpoint64.com/blog/best-game-save-manager-pc-players/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/best-game-save-manager-pc-players/</guid>
      <pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate>
      <description>Looking for the best game save manager? Here’s what actually matters for PC players, from backups and restores to co-op sharing and mod safety.</description>
    </item>
    <item>
      <title>How to Back Up Game Saves Without the Faff</title>
      <link>https://checkpoint64.com/blog/how-to-back-up-game-saves/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/how-to-back-up-game-saves/</guid>
      <pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate>
      <description>Learn how to back up game saves properly on PC, avoid corrupted files, recover bad sessions, and keep co-op worlds safe without faff.</description>
    </item>
    <item>
      <title>The Steam launch is going great; what we&#39;re building next</title>
      <link>https://checkpoint64.com/blog/steam-launch-going-well/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/steam-launch-going-well/</guid>
      <pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate>
      <description>A few days in, wishlists are climbing and the playtest is full of strange, wonderful saves. Thank you. A quick note on how it&#39;s going and what comes next.</description>
      <category>launch</category>
      <category>steam</category>
      <category>roadmap</category>
    </item>
    <item>
      <title>Checkpoint64 is on Steam! Wishlist it and join the playtest</title>
      <link>https://checkpoint64.com/blog/checkpoint64-is-on-steam/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/checkpoint64-is-on-steam/</guid>
      <pubDate>Wed, 24 Jun 2026 00:00:00 GMT</pubDate>
      <description>There&#39;s now a Checkpoint64 page on Steam. You can wishlist it, follow for the launch, and get into the playtest — and yes, the irony of a save-backup tool living next to Steam Cloud is the whole point. Here&#39;s what the listing means and what it doesn&#39;t change.</description>
      <category>launch</category>
      <category>steam</category>
      <category>playtest</category>
    </item>
    <item>
      <title>Back up the whole folder; the save files your game writes later won&#39;t slip through</title>
      <link>https://checkpoint64.com/blog/back-up-the-whole-folder/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/back-up-the-whole-folder/</guid>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>Picking save files by hand has a blind spot — it never notices the ones your game writes after you set it up. A new farm, a fresh profile, an extra slot. The next build can watch the whole save folder and keep catching whatever lands in it. Restoring got safer too. Here&#39;s what&#39;s new.</description>
      <category>release</category>
      <category>backups</category>
      <category>whole-folder</category>
      <category>restore</category>
    </item>
    <item>
      <title>Anatomy of a save corruption; what actually happens on disk</title>
      <link>https://checkpoint64.com/blog/anatomy-of-a-save-corruption/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/anatomy-of-a-save-corruption/</guid>
      <pubDate>Thu, 11 Jun 2026 00:00:00 GMT</pubDate>
      <description>Corruption sounds like bad luck, but it&#39;s usually one of a handful of very specific things going wrong at the byte level — almost always during the write. Here&#39;s what a save file really is, the three ways it gets mangled, and why a single save slot is a single point of failure.</description>
      <category>post-mortem</category>
      <category>corruption</category>
      <category>backups</category>
      <category>versioning</category>
    </item>
    <item>
      <title>The free plan just grew a team; try co-op without a card</title>
      <link>https://checkpoint64.com/blog/free-plan-grew-a-team/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/free-plan-grew-a-team/</guid>
      <pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate>
      <description>Free accounts can now create one team — invite your co-op partner, pass the lock, read the logbook, all without paying. Lifetime quietly went from 2 teams to 3 while we were at it. Here&#39;s what changed and why.</description>
      <category>pricing</category>
      <category>free-plan</category>
      <category>co-op</category>
      <category>teams</category>
    </item>
    <item>
      <title>Cloud saves aren&#39;t backups; sync will happily overwrite your good save</title>
      <link>https://checkpoint64.com/blog/cloud-saves-arent-backups/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/cloud-saves-arent-backups/</guid>
      <pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate>
      <description>Steam Cloud, GOG Galaxy, and console cloud saves keep one copy in sync across your machines. That&#39;s not the same as a backup. The moment a save corrupts or a bad autosave fires, sync does its job perfectly and pushes the broken file everywhere. Here&#39;s the difference, and why versioning is the thing you actually wanted.</description>
      <category>cloud-saves</category>
      <category>backups</category>
      <category>versioning</category>
      <category>steam-cloud</category>
    </item>
    <item>
      <title>The perfect companion for emulators; real version history for save states</title>
      <link>https://checkpoint64.com/blog/checkpoint64-for-emulators/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/checkpoint64-for-emulators/</guid>
      <pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate>
      <description>Emulators already let you save anywhere. What they don&#39;t give you is a history. Checkpoint64 watches the save folder your emulator writes to and turns every save into a versioned, restorable timeline — a rewind button that survives across sessions, machines, and emulator updates.</description>
      <category>emulation</category>
      <category>save-states</category>
      <category>versioning</category>
      <category>retroarch</category>
    </item>
    <item>
      <title>Community servers; host a world, share it with a crowd, keep it pristine</title>
      <link>https://checkpoint64.com/blog/read-only-community-servers/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/read-only-community-servers/</guid>
      <pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate>
      <description>A creator can now host a save and hand out a join code that lets an audience download the world without being able to touch it. No write access, no accidental overwrites, capped and revocable. Here&#39;s what read-only members are and when you&#39;d want them.</description>
      <category>community</category>
      <category>hosted-saves</category>
      <category>read-only</category>
    </item>
    <item>
      <title>Ditch the dedicated server; your co-op group is probably paying for empty hours</title>
      <link>https://checkpoint64.com/blog/ditch-the-dedicated-server/</link>
      <guid isPermaLink="true">https://checkpoint64.com/blog/ditch-the-dedicated-server/</guid>
      <pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate>
      <description>A 24/7 rented box is great when ten people play every night. For the average co-op group, it&#39;s $120–$240 a year of idle uptime. Here&#39;s the math, and how Checkpoint64 covers ~90% of the use case for a one-time payment.</description>
      <category>savings</category>
      <category>co-op</category>
      <category>dedicated-servers</category>
    </item>
    <item>
      <title>Welcome to the Checkpoint64 logbook</title>
      <link>https://checkpoint64.com/blog/welcome/</link>
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      <pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate>
      <description>First entry. What we&#39;re building, why we&#39;re building it, and how this blog works.</description>
      <category>meta</category>
      <category>launch</category>
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