Until this week, the free plan was a strictly single-player affair: one personal space, no teams. You could join a friend's team if they paid, but you couldn't start one yourself. Two free users who wanted to share a Valheim world hit a wall that only a card could knock down.
That wall is gone. Free accounts can now create one team.
What changed, exactly
- Free: your personal space plus one team you own. Was personal-only.
- Lifetime: your personal space plus up to 3 teams. Was 2.
- Pro: unchanged — personal plus up to 5 teams, 25 seats each.
Joining other people's teams was never capped and still isn't. The limits are about how many spaces you can own.
Why we did it
The honest answer: the best parts of Checkpoint64 are invisible when you're alone.
Locks only matter when someone else wants the world. The logbook only gets interesting when there's a second name in it. The whole "pass the save around like a cartridge" pitch is a co-op pitch — and we were asking people to pay before they could feel any of it. That's a bad trade for everyone. So now the loop you can run for free is the real one: make a team, invite your friend, take the lock, play, push the world back, watch their name show up in the logbook when they take over.
The fine print (there's not much)
Your team space gets the same 20 MiB as your personal one. That's honest friction, not a trick — 20 MiB comfortably holds a Stardew farm, a Hollow Knight run, or a stack of emulator saves, and it will absolutely not hold your 500 MB modded Minecraft world. When you hit the cap, you've outgrown the free plan and you'll know it. That's the moment Lifetime exists for: pay once, get 5 GiB per space, never think about it again.
Locks, version history, auto-backup, and the logbook were never plan-gated and still aren't. The free plan isn't a demo; it's the product, sized small.
Download the early build — it's free, and now your co-op partner can be too.