LOGBOOK
Notes from the Checkpoint64 team.
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The perfect companion for emulators; real version history for save states
Emulators already let you save anywhere. What they don't give you is a history. Checkpoint64 watches the save folder your emulator writes to and turns every save into a versioned, restorable timeline — a rewind button that survives across sessions, machines, and emulator updates.
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Community servers; host a world, share it with a crowd, keep it pristine
A creator can now host a save and hand out a join code that lets an audience download the world without being able to touch it. No write access, no accidental overwrites, capped and revocable. Here's what read-only members are and when you'd want them.
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Ditch the dedicated server — your co-op group is probably paying for empty hours
A 24/7 rented box is great when ten people play every night. For the average co-op group, it's $120–$240 a year of idle uptime. Here's the math, and how Checkpoint64 covers ~90% of the use case for a one-time payment.
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Welcome to the Checkpoint64 logbook
First entry. What we're building, why we're building it, and how this blog works.