The Steam launch is going great; what we're building next

A few days ago Checkpoint64 landed on Steam, and it's off to a better start than we expected. Wishlists keep climbing, the playtest keeps filling, and the saves people throw at it are the strange edge cases we wanted: modded Minecraft worlds, emulator memory cards, co-op seeds two friends pass back and forth. Thank you.

If you haven't yet: wishlist it on Steam so Valve pings you the day it ships, and grab the early build to start a history under your saves today.

What we're building next

The launch is where we find out what to build. A few things we're working toward:

  • One-click game discovery. Today you add games one at a time. We want the app to scan your installed library and offer "we found 7 of your games. Back them all up?"
  • Per-file restore and a "what changed" diff. Whole-version rollback works now. Next: see what a restore will touch before you commit to it, and grab back one file instead of the whole save.
  • More presets. The catalog keeps growing. Every strange save the playtest surfaces becomes a candidate for a built-in preset, so the next person skips the path-hunting.

None of this changes the deal: a free plan that's the real product sized small, an optional one-time Lifetime purchase, and no subscriptions, on Steam or off.


Wishlist Checkpoint64 on Steam or download the early build. If you're in the playtest, keep the strange saves coming.