Every popular way to back up a PC game save is missing the same thing: a real version history. Copy-paste, syncing with a cloud drive, Steam Cloud, and local tools like GameSave Manager or Ludusavi each protect against something — but none of them make it easy to roll back to an earlier save. Checkpoint64 adds automatic, versioned backup on top of whichever method you're already using.
The four ways people back up saves today
- Copy-paste to a drive or folder. Free, and better than nothing — but only as current as the last time you remembered to do it.
- Sync the saves folder with OneDrive, Google Drive, or Dropbox. Automatic, but these sync files, not game saves — a sync mid-write, or two machines touching the same file, can produce a conflict copy instead of a clean history.
- Steam Cloud. Automatic and free, but opt-in per game and single-copy: it syncs your latest save and nothing older.
- Local backup tools (GameSave Manager, Ludusavi). Purpose-built for finding and archiving game saves — but versioning is a manual or scheduled run, and sharing a save with a teammate isn't part of the job.
Cloud drive sync vs Checkpoint64
| Cloud drive sync | Checkpoint64 | |
|---|---|---|
| Version history | No — one current copy | Every version, one-click restore |
| What it tracks | Files | The save itself |
| Conflicting writes | Can produce a conflict-copy file | Nothing to reconcile |
| Cost | Free tier, shared with your other files | Free plan; one-time payment for more space |
Steam Cloud vs Checkpoint64
Steam Cloud is automatic and free, but it's opt-in per game — plenty of titles aren't covered, or only sync part of their save data — and it only ever holds your latest sync. A corrupted or overwritten save that syncs up simply replaces the good copy, with nothing to roll back to. Checkpoint64 works on any game that writes a save to a folder and keeps every version, so a bad save is one restore away instead of the only copy left.
Local backup tools vs Checkpoint64
| Local backup tools | Checkpoint64 | |
|---|---|---|
| Versioning | Manual or scheduled runs | Automatic, every 30 seconds |
| Cloud storage | Bring your own setup (e.g. Ludusavi + rclone) | Built in |
| Shared / co-op saves | Single-user | Server-enforced locks — one holder at a time |
| Setup | Configure per game | Presets for 60+ games, 7 emulators |
Where each one still makes sense
Every alternative above is a reasonable choice in the right situation:
- Copy-paste is fine for a game you rarely touch and would happily lose an hour of.
- Cloud drive sync works if you're disciplined about closing the game before it syncs and have never needed an older version.
- Steam Cloud is enough for a single supported game, on one PC, with no mods and no disasters.
- Local backup tools are the right call if you only ever play on one PC and just want a fast, organized local archive.
Where all four run out of road at the same point: a save gets corrupted, overwritten, or lost with no earlier version to fall back to — or you play with anyone else and need to know whose save is current.
How Checkpoint64 covers the gap
- Install it and point it at your save folder. Presets for 60+ games and 7 emulators already know where to look.
- Turn on auto-backup. Every 30 seconds it checks for a changed save and uploads a new version — only the changed bytes, so it stays light.
- Roll back whenever something goes wrong. Open Versions, pick a save from before the problem, and Restore.