Don't Starve Together quietly runs a server even when you're playing solo, and a crash mid-autosave is the most common way a world you've survived hundreds of days in ends up corrupted. Checkpoint64 backs up the whole cluster folder automatically and keeps every version, so a bad save means restoring the last healthy one, not regenerating the world.
Where Don't Starve Together worlds live
- Windows —
Documents\Klei\DoNotStarveTogether - macOS —
~/Documents/Klei/DoNotStarveTogether - Linux —
~/.klei/DoNotStarveTogether
Each world is a cluster folder holding a cluster.ini, plus a Master shard folder and — if you're running the underground too — a separate Caves shard folder. It's a mix of .ini files, session data, and save files with no single extension that covers everything, so Checkpoint64 backs up the whole cluster folder as-is rather than trying to filter it down.
Why it says "server" even when you're playing alone
DST doesn't really have a non-multiplayer mode — even solo, the game starts a local server in the background and connects you to it as a client. That's why a "server save corrupted" error can hit a world nobody else ever joined: the server isn't optional infrastructure for other players, it's how the game persists your world at all, and it fails the same way whether you're solo or in a group of six.
Recovering after a crash
A crash or a force-close mid-autosave is the most common way a DST save goes bad — especially with the Master and Caves shards trying to stay in sync. Klei's own fallback here is thin; if the write didn't finish cleanly, the cluster can come back corrupted with no built-in history to fall back on. Checkpoint64 keeps every version it uploaded, so recovering means restoring the cluster folder from before the crash, not starting the world over.
Hosting for a group without a rented server
DST has one live world at a time, and whoever's hosting holds the only current copy — which is exactly why groups rent an always-on server so the world doesn't depend on one person's PC being on. Checkpoint64 covers most of that need for a small group without the rent: full version history plus a lock so only one session saves over the world at a time. The dedicated server alternative guide goes deeper on the trade-off.
How Checkpoint64 backs up Don't Starve Together
- Pick Don't Starve Together. The cluster folder is already known on all three platforms.
- Turn on auto-backup. Every 30 seconds it checks for a changed cluster and uploads a new version, sending only what changed.
- Restore in one click. Open Versions, pick a healthy version from before the crash, and Restore.