For a small co-op group, Checkpoint64 replaces about 90% of a dedicated server for a one-time fee. Instead of renting a 24/7 machine that sits idle most of the day, you pass a single-world game around safely: whoever wants to play grabs the lock, plays, and pushes the save back — with a shared logbook so nobody overwrites anybody.
Why co-op groups rent a dedicated server
Games like Valheim, Factorio, and Satisfactory have exactly one live world file at a time. Without a server, that world lives on one person's PC — so nobody else can play unless that person is online and hosting, and if two people play separately, one save overwrites the other.
A dedicated server fixes both problems by keeping the world in one always-on place. That's genuinely useful — but for a small group it's also mostly wasted.
What a dedicated server actually costs
A rented co-op server runs about €120–240 per year. And most small groups play in the same evening window, so the server sits idle roughly 18 hours a day — you're paying 24/7 for a few hours of use.
How Checkpoint64 covers most of it
Checkpoint64 keeps the world in the cloud with a version history, and coordinates who's playing with a server-enforced lock:
- Whoever wants to play grabs the lock and downloads the latest world.
- They play their session — everyone else is read-only for now.
- When they're done, they push the save back and the lock frees up.
Taking a lock from someone warns them and lands in the shared logbook, so there's a record of who did what. The world's full history is preserved instead of overwritten — a bad session is one Restore away. It solves "who has the latest save?" forever, which is the real day-to-day pain, without a monthly bill.
Dedicated server vs Checkpoint64
| Dedicated server | Checkpoint64 | |
|---|---|---|
| Cost | €120–240 / year, ongoing | One-time payment |
| World available 24/7 | Yes | No — someone grabs the lock to play |
| Version history | Usually none (latest world only) | Every version, one-click restore |
| Overwrite protection | Depends on the game | Built-in locks + logbook |
| Setup | Server config, ports, updates | Install, pick the game, share a team |
| Idle waste | Pays 24/7 for a few hours' use | You pay once |
When you still want a real server
Be honest about the 10%. A dedicated server still wins if your group needs the world online around the clock — a big community that plays across time zones, or 20+ players who expect to drop in any time. Checkpoint64 is built for the small crew that plays together in bursts, not the always-on public server.
Games this works for
Single-world co-op games where only one save is live at a time: Valheim, Factorio, Satisfactory, Don't Starve Together, 7 Days to Die, Sons of the Forest, Enshrouded, and Palworld — plus any other game where the group shares one world folder.