A RimWorld save is an XML record of a colony and the exact mod list that built it, so the most common way to lose one isn't corruption — it's changing mods. Checkpoint64 backs up the Saves folder automatically and keeps every version, so a load order that no longer matches is a Restore instead of a lost colony.
Where RimWorld saves live
%USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\SavesOn macOS that's ~/Library/Application Support/RimWorld/Saves, and on Linux ~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Saves. Saves are .rws files, which are XML — readable, and larger than you'd expect for the same reason. Checkpoint64 already knows all three paths.
Mod changes break saves more often than bugs do
RimWorld rebuilds a colony on load from what the save describes, and the save describes it in terms of the mods that were active. Pull one out mid-colony and the game is being asked to reconstruct things it no longer has definitions for. Update one whose data changed shape and the same thing happens more quietly.
This is the ordinary shape of modded save breakage, and RimWorld runs into it more than most because heavily modded colonies are the norm rather than the exception. The reliable answer isn't to avoid mods — it's to be able to go back to the version that matches the mods it was written with.
Rotating autosaves aren't a history
RimWorld's own autosave keeps a limited number of files and overwrites the oldest. That's fine for the mistake you notice immediately. It's no help for the one you notice five in-game days later, by which point the good autosave has already been rotated out. An external history doesn't rotate on the game's schedule — the same argument cloud saves run into, for the same reason.
How Checkpoint64 backs up RimWorld
- Pick RimWorld. The Saves path for your OS is already known.
- Turn on auto-backup. Every 60 seconds it checks for a changed save and uploads a new version, sending only what changed.
- Restore in one click. Open Versions, pick a version from before the mod change or the raid, and Restore.