WHAT’S IN THE BOX.
Built by people who reload saves a lot. No fluff, no charge per person, no “powered by AI.” Just a save vault that works.
EVERY UPLOAD IS A VERSION.
Scroll through every backup with file count, size, and what changed since last time. Hit Restore and the files go back on disk, marked as current — no guessing, no “final_v2_REAL” folders.
ONE PERSON HOLDS THE WORLD.
Games like Factorio, Valheim, and Satisfactory have one live world at a time. Whoever holds the lock uploads; everyone else downloads. Holder gone quiet? Locks expire on their own, and you can take over — with a warning, and a logbook entry so everyone knows.
TINY UPLOADS.
Only the files that changed get uploaded — renamed files cost nothing extra. A 500 MB Minecraft world re-uploads as a few MB after a normal session, not the whole thing. Easy on your internet, easy on your storage.
SET UP IN SECONDS.
Presets for 450+ games — four flavours of modded Minecraft, Stardew, Skyrim, Palworld, Elden Ring — plus seven emulators. Pick which files count and skip the screenshots. If it writes saves to a folder, it works.
ONE WORLD, WHOLE CROWD.
Running a community world? Mint a join code and anyone holding it can download your save — but never upload over it. Codes are capped and revocable, and read-only visitors don’t use up seats. Every plan can host — 3 fans at once on Free, 15 on Lifetime, unlimited on Pro.
WHO DID WHAT, WHEN.
Every upload, restore, and lock-grab gets written down in your group’s logbook. Handy when your co-op partner blames you for the bad run.
COVERS WHAT STEAM CLOUD DOESN’T.
It watches the save folder, not the game, so it doesn’t care which launcher put the game there — emulators, modded setups, GOG and Epic copies whose developers never wired Cloud up.
FINDS YOUR GAMES.
Installed-game detection scans your Steam library and offers what it recognises. Anything else, point it at a folder.
YOUR CREW GETS A DM.
Link a Discord account and the bot DMs your teammates whenever someone manually commits or restores a shared save.
NO PORT FORWARDING.
Run a game server on your own PC and share it with your team. Teammates hit Join and their game connects, directly when it can and through a relay when it can’t. No router settings, and only your team gets in.
PLAYS NICE WITH A PAD.
Drive the whole app with a gamepad: D-pad to move, A to pick, B to back out. On a Steam Deck the controls just work, and text fields open Steam’s keyboard.
SETTINGS, NOT JUST SAVES.
Keybinds, sensitivity, crosshair, video settings and dedicated-server rule sets for 80+ games and servers. The part you rebuild by hand after a reinstall, versioned like a save.
save files only — it never touches games or ROMsworks with Steam, GOG, Epic, emulators — it watches the folder, not the launcher
YOUR LIBRARY
IS A CARTRIDGE SHELF.
Every save is a cartridge. Same game, different runs? Same shelf, different carts.
Satisfactory
C:\Users\you\AppData\Local\FactoryGame\Saved\…Stardew Valley
%AppData%\StardewValley\Saves\Elden Ring
%AppData%\EldenRing\…CHECKPOINT64 2.0
IS OUT.
GRAB IT.
Free download, free plan included. Builds publish straight from GitHub — these buttons always point at the newest installer.
release notes & older builds: on GitHub